The world you walk through every day is only the surface. Beneath it, spirits keep their old addresses โ and some of them are waiting to meet you.
Prefer to listen? Tap ๐ Listen on any card โ the Realms will read to you.
Your character is saved on this device.
Everyone begins as a Mundane, unaware. Pick a name, a discipline, a system โ and the ground your spirit calls home. Then step across. From your first working, every point of practice becomes Power โ the score that shows your strength growing.
Pick one place of legend โ most spirits you meet will come from its stories. Picking it does not put you there. Standing there for real is a pilgrimage, and the game knows the difference.
You are a Mundane no longer.
You are a Neophyte.
And you are not alone for long. Something has already noticed youโฆ
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Power is the score. XP and points from real play feed it, and Power never goes down when you spend points. Watch for the gold flash after every working, encounter, drill, and practice โ that is your strength arriving. Higher Power steadies your hand in battle and draws tougher, richer encounters toward you.
Your Battle Strength is built openly: rank and training, plus your Power level, plus the magical tools in your Closet, plus companions and active workings. That is the strength that fights spirits here โ and the strength on your Challenge Card.
The face-down pick: choose the sign your intuition says is sealed in your friend's card. Call it true and your duel strength rises by 8.
A win earns +30 points from the Realms; a draw earns +10. Losing costs you nothing โ no points are ever taken from the loser. One scored duel per friend's card, per week.
One demon, the same for every player, all week: Orobas, the Honest Prince โ from the old Ars Goetia folklore, where he is the spirit who never lies. This is a lore encounter: a test of nerve, preparation, and intuition. No fear, no gore โ a prince, a contest, and the truth about your strength.
The real moon and sun, worked out for today, where you stand. Each phase has a practice โ and each practice counts.
Spells you do with your real body, in the real world. The phone only watches โ its clock and your feet decide if it counts. No button fakes sunrise.
Meeting a rank's gates earns you the right to be tested. Pass, and you rise. Fall, and the gate waits โ no mockery โ until you've rested and practiced.
Your first impression lands before thought does. Train it here: predict, commit, verify โ and keep your real numbers, flattering or not.
The clear senses โ seeing, hearing, feeling, knowing, and two quieter ones. Every drill feeds the sense it arrived by. Over weeks, your own numbers show you which sense is yours.
Real practices, plainly told: breath, body, the point of light between the brows, the candle's flame. Sit two minutes or ten โ a finished sit counts as the day's practice.
Still your mind and sweep the veil where you stand. Your radar is tuned to your Home Ground โ most of what finds you comes from its stories.
The veil is quiet. Scan when you are ready.
Rest restores your health in full. The spirits you have bound keep you company here โ commune with them and the bond deepens.
Your most recent steps through the Realms.
Fifteen places where the veil has worn thin. Travel to one โ or open its card from wherever you are โ and its spirit may answer. Your position is only read on this device, when you ask.
Your book โ and it builds itself as you go. Everything you meet, learn, practice, and do is written down here: spirits and places, spells and rituals, your answers, your hunches, your triumphs. Come back any time and read what your journey has made. What you have not met yet is still a silhouette.
The animal partners you chose for yourself โ not spirits you met, but companions you bonded. Their names, their bond, and your days together are kept here.
Every working you have learned, and how many times your hands have actually done it. A spell is not yours because you read it โ it is yours because you practiced it.
Your strength, kept honestly: the most Power gathered in a week, your longest streak, your best drill, and the milestones the Realms celebrated with you.
The rituals and practices your journey is built from โ workings done in the real world, sits in stillness, days you showed up. This is the proof of the road.
Write a hunch down before you know how it turns out. The journal brings it back in a day or two and asks, plainly, whether it landed.
Every question you have answered, kept here โ so once you've answered, it can leave your screen. โ Challenge means one answer was right, and you were graded. โพ Your Call means it was your opinion or your senses โ there was never a wrong answer. โ Prediction means you called it before you looked.
The trials you have passed, written down with their dates โ and the allies who chose to stay.
Real workings from real traditions, by discipline and path. They deepen only with practice: 10 casts โ Practiced. 25 โ Adept hand. 50 โ Mastered. Nothing here is rushed, and no gate is sold.
Covens โ circles of practitioners who hunt, bless, and bind together โ are part of the road ahead for Magick Realms, alongside the full app. They are not in this prototype, and we would rather tell you that plainly than fake a circle of strangers.
Until then, the Realms are yours alone. Walk them well.
To play on any browser โ copy & paste. Your whole game, folded into one code you can carry anywhere.
Magick Realms has no accounts, no sign-in, and no password โ nothing about you is sent anywhere or kept on a server. Instead, your game lives inside the browser on this device: your character, your rank, your Power, your points, your Grimoire, your familiar โ all of it is saved right here, in this one browser, on this one phone.
That is why opening the game on a different phone, or in a different browser, looks like a brand-new game โ that browser has never seen your journey. It is also why clearing your browser's data would end the journey saved in it.
Your game code is the way around all of that. It packs your entire journey โ everything, exactly as it stands right now โ into one long string of letters and numbers. Copy the code, keep it somewhere safe, and paste it into the game on any other phone or any other browser: your journey unfolds there, and you pick up right where you left off. Think of it as an old-school save-game password โ your whole game, folded up small enough to carry in a note.
Make a fresh code whenever you have made progress worth keeping. Each new code holds your journey as it stands when you make it; an old code still works, but it brings back your journey as it was back then. Your newest code is always the one that counts.
Ready when you are. Make the code, copy it, and keep it safe โ then your journey can follow you to any phone, any browser.
It is long โ that is normal; it holds your whole journey. Anyone with this code has your journey, so keep it like a key.
Played before, on another phone or browser, and saved your game code? Paste the whole code here and pick up right where you left off. If a journey is already saved in this browser, the game will ask before replacing it.
Magick Realms was designed by Tateasa and her daughter Alexis โ years before there were tools to build it. Rise from Mundane to Elder across six disciplines and four systems of magick, meeting the spirits of real haunted places, choosing light or shadow at every meeting. This free web prototype is the first playable form of that design โ and it trains attention and intuition through daily practice, prediction, and honest feedback.
The 3D Sanctuary was built with a guest AI builder (GPT-6) under Tateasa's direction.
Every day, before anything else: protect yourself. Draw a circle. Wait. Ground. Clear. Shield. Only then do the Realms open โ no encounter, no casting, no trial until the Ward is raised. It takes about two minutes, fresh every morning. Not punishment; protection โ how real practitioners have always worked. If the day's fighting wears your ward thin, it shows as frayed, and your Sanctuary offers a short Re-Ward before you walk back out.
Power is the score of your growing strength โ earned through play and practice, never bought, and there is no way to pay past a gate. Points are spendable; Power is permanent. Initiate: 500 XP, 7 practice days. Adept: 3,000 XP, 45 days, 10 spells learned. Elder: 15,000 XP, 300 days, 25 learned, 5 mastered โ most of a year of showing up. Missing a day never erases progress; it only lengthens the road. Battle Strength โ built from your rank, your lifetime Power, your Closet tools, and your familiar โ decides battles and bindings; Health (HP) is what you spend when a spirit pushes back. Blessings walk you to the light; bindings to the shadow. Neither is wrong. Both are remembered.
Every tool a spell needs lives in the Mystical Closet โ visible from day one, silhouetted until you are eligible โ then claimed with points you earned in play. The earliest tools come from real-world workings: step outside at true sunrise, and the game's own clock knows whether you stood in the light. The Wand comes late on purpose โ Adept rank and ten mastered spells make you eligible; 500 points claim it. And meeting a rank's gates only earns the Trial: a test shaped to your path. A Green practitioner courts the local fairy โ courted, never captured.
Honestly, this game teaches: attention, intuition, and the senses, through daily practice. The Clairs keep your real record of how impressions arrive โ seen, heard, felt, or known โ and which sense reads truest for you. The meditation sits are genuine practices. The Sun & Moon Cycles come from the real date and your real sky. None of it claims to grant powers. Practice is the claim, and practice is real.
At your awakening you chose a Home Ground โ one of the fifteen places of legend, or Wherever I stand. Your radar is tuned to it: most spirits who find you come from its stories, wherever you are. But hear this plainly: choosing a place does not put you there. The Place of Power working still asks for your real feet within 150 metres of real ground. Truly stand on your Home Ground one day, and that visit is a pilgrimage. Your Home Ground rides inside your journey code, phone to phone.
Your character lives only on this device, in this browser โ nothing is sent anywhere. Clear your browser data and the journey ends โ unless you first make a game code under Your Game Code in the โฐ menu and paste it into another phone or browser to carry on there.